import { createTextureWithData } from "jsr:@std/webgpu"; const adapter = await navigator.gpu.requestAdapter(); const device = await adapter?.requestDevice()!; const texture = createTextureWithData(device, { format: "bgra8unorm-srgb", size: { width: 3, height: 2, }, usage: GPUTextureUsage.COPY_SRC, }, new Uint8Array([1, 1, 1, 1, 1, 1, 1])); console.log(texture);